检测到您已登录华为云国际站账号,为了您更好的体验,建议您访问国际站服务网站 https://www.huaweicloud.com/intl/zh-cn
不再显示此消息
Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing) Description You can pre- and post-process the collected audio/video data to achieve the desired playback effect during audio/video transmission. The HWRtcEngine SDK provides the raw data
Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing) Description You can pre- and post-process the collected audio/video data to achieve the desired playback effect during audio/video transmission. The HWRtcEngine SDK provides the raw data
Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing) Description You can pre- and post-process the collected audio/video data to achieve the desired playback effect during audio/video transmission. The HWRtcEngine SDK provides the raw data
Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing) Description You can pre- and post-process the collected audio/video data to achieve the desired playback effect during audio/video transmission. The HWRtcEngine SDK provides the raw data
Scenario 4: Custom Audio Collection and Rendering Description The HWRtcEngine SDK uses default audio modules for data collection and rendering in real-time communications. However, the default audio modules may fail to meet the development requirements because:
Scenario 5: Custom Audio Collection and Rendering Description The HWRtcEngine SDK uses default audio modules for data collection and rendering in real-time communications. However, the default audio modules may fail to meet the development requirements because:
Scenario 2: Playing Audio Effect Files Description A user can play multiple audio effect files at the same time for all participants. Local or online audio effect files in WAV, PCM, or mono MP3 format can be played. Implementation Create an
Scenario 5: Custom Audio Collection and Rendering Description The HWRtcEngine SDK uses default audio modules for data collection and rendering in real-time communications. However, the default audio modules may fail to meet the development requirements because:
Scenario 5: Custom Audio Collection and Rendering Description The HWRtcEngine SDK uses default audio modules for data collection and rendering in real-time communications. However, the default audio modules may fail to meet the development requirements because:
Scenario 2: Playing Audio Effect Files Description A user can play multiple audio effect files at the same time for all participants. Local or online audio effect files in WAV, PCM, or mono MP3 format can be played. Implementation Create an
Scenario 2: Playing Audio Effect Files Description A user can play multiple audio effect files at the same time for all participants. Local or online audio effect files in WAV, PCM, or mono MP3 format can be played. Implementation Create an
Scenario 2: Playing Audio Effect Files Description A user can play multiple audio effect files at the same time for all participants. Local or online audio effect files in WAV, PCM, or mono MP3 format can be played. Implementation Create an
Scenario 2: Playing Audio Effect Files Description A user can play multiple audio effect files at the same time for all participants. Local or online audio effect files in WAV, PCM, or mono MP3 format can be played. Implementation Create an
Scenario 5: Custom Audio Collection and Rendering Description The HWRtcEngine SDK uses default audio modules for data collection and rendering in real-time communications. However, the default audio modules may fail to meet the development requirements because: