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        2314 results found.
        • Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing)

          Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing)

          Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing) Description You can pre- and post-process the collected audio/video data to achieve the desired playback effect during audio/video transmission. The HWRtcEngine SDK provides the raw data

          Developer
        • Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing)

          Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing)

          Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing) Description You can pre- and post-process the collected audio/video data to achieve the desired playback effect during audio/video transmission. The HWRtcEngine SDK provides the raw data

          Developer
        • Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing)

          Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing)

          Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing) Description You can pre- and post-process the collected audio/video data to achieve the desired playback effect during audio/video transmission. The HWRtcEngine SDK provides the raw data

          Developer
        • Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing)

          Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing)

          Scenario 4: Original Audio Data (Audio Pre-processing and Post-processing) Description You can pre- and post-process the collected audio/video data to achieve the desired playback effect during audio/video transmission. The HWRtcEngine SDK provides the raw data

          Developer
        • Scenario 4: Custom Audio Collection and Rendering

          Scenario 4: Custom Audio Collection and Rendering

          Scenario 4: Custom Audio Collection and Rendering Description The HWRtcEngine SDK uses default audio modules for data collection and rendering in real-time communications. However, the default audio modules may fail to meet the development requirements because:

          Developer
        • Scenario 5: Custom Audio Collection and Rendering

          Scenario 5: Custom Audio Collection and Rendering

          Scenario 5: Custom Audio Collection and Rendering Description The HWRtcEngine SDK uses default audio modules for data collection and rendering in real-time communications. However, the default audio modules may fail to meet the development requirements because:

          Developer
        • Scenario 2: Playing Audio Effect Files

          Scenario 2: Playing Audio Effect Files

          Scenario 2: Playing Audio Effect Files Description A user can play multiple audio effect files at the same time for all participants. Local or online audio effect files in WAV, PCM, or mono MP3 format can be played. Implementation Create an

          Developer
        • Scenario 5: Custom Audio Collection and Rendering

          Scenario 5: Custom Audio Collection and Rendering

          Scenario 5: Custom Audio Collection and Rendering Description The HWRtcEngine SDK uses default audio modules for data collection and rendering in real-time communications. However, the default audio modules may fail to meet the development requirements because:

          Developer
        • Scenario 5: Custom Audio Collection and Rendering

          Scenario 5: Custom Audio Collection and Rendering

          Scenario 5: Custom Audio Collection and Rendering Description The HWRtcEngine SDK uses default audio modules for data collection and rendering in real-time communications. However, the default audio modules may fail to meet the development requirements because:

          Developer
        • Scenario 2: Playing Audio Effect Files

          Scenario 2: Playing Audio Effect Files

          Scenario 2: Playing Audio Effect Files Description A user can play multiple audio effect files at the same time for all participants. Local or online audio effect files in WAV, PCM, or mono MP3 format can be played. Implementation Create an

          Developer
        • Scenario 2: Playing Audio Effect Files

          Scenario 2: Playing Audio Effect Files

          Scenario 2: Playing Audio Effect Files Description A user can play multiple audio effect files at the same time for all participants. Local or online audio effect files in WAV, PCM, or mono MP3 format can be played. Implementation Create an

          Developer
        • Scenario 2: Playing Audio Effect Files

          Scenario 2: Playing Audio Effect Files

          Scenario 2: Playing Audio Effect Files Description A user can play multiple audio effect files at the same time for all participants. Local or online audio effect files in WAV, PCM, or mono MP3 format can be played. Implementation Create an

          Developer
        • Scenario 2: Playing Audio Effect Files

          Scenario 2: Playing Audio Effect Files

          Scenario 2: Playing Audio Effect Files Description A user can play multiple audio effect files at the same time for all participants. Local or online audio effect files in WAV, PCM, or mono MP3 format can be played. Implementation Create an

          Developer
        • Scenario 5: Custom Audio Collection and Rendering

          Scenario 5: Custom Audio Collection and Rendering

          Scenario 5: Custom Audio Collection and Rendering Description The HWRtcEngine SDK uses default audio modules for data collection and rendering in real-time communications. However, the default audio modules may fail to meet the development requirements because:

          Developer
        Total results: 2314
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