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          • Scenario 4: Custom Audio Collection and Rendering

            Scenario 4: Custom Audio Collection and Rendering

            Scenario 4: Custom Audio Collection and Rendering Description The HWRtcEngine SDK uses default audio modules for data collection and rendering in real-time communications. However, the default audio modules may fail to meet the development requirements because:

            Developer
          • Scenario 5: Custom Audio Collection and Rendering

            Scenario 5: Custom Audio Collection and Rendering

            Scenario 5: Custom Audio Collection and Rendering Description The HWRtcEngine SDK uses default audio modules for data collection and rendering in real-time communications. However, the default audio modules may fail to meet the development requirements because:

            Developer
          • Scenario 2: Playing Audio Effect Files

            Scenario 2: Playing Audio Effect Files

            Scenario 2: Playing Audio Effect Files Description A user can play multiple audio effect files at the same time for all participants. Local or online audio effect files in WAV, PCM, or mono MP3 format can be played. Implementation Create an

            Developer
          • Scenario 5: Custom Audio Collection and Rendering

            Scenario 5: Custom Audio Collection and Rendering

            Scenario 5: Custom Audio Collection and Rendering Description The HWRtcEngine SDK uses default audio modules for data collection and rendering in real-time communications. However, the default audio modules may fail to meet the development requirements because:

            Developer
          • Scenario 5: Custom Audio Collection and Rendering

            Scenario 5: Custom Audio Collection and Rendering

            Scenario 5: Custom Audio Collection and Rendering Description The HWRtcEngine SDK uses default audio modules for data collection and rendering in real-time communications. However, the default audio modules may fail to meet the development requirements because:

            Developer
          • Scenario 2: Playing Audio Effect Files

            Scenario 2: Playing Audio Effect Files

            Scenario 2: Playing Audio Effect Files Description A user can play multiple audio effect files at the same time for all participants. Local or online audio effect files in WAV, PCM, or mono MP3 format can be played. Implementation Create an

            Developer
          • Scenario 2: Playing Audio Effect Files

            Scenario 2: Playing Audio Effect Files

            Scenario 2: Playing Audio Effect Files Description A user can play multiple audio effect files at the same time for all participants. Local or online audio effect files in WAV, PCM, or mono MP3 format can be played. Implementation Create an

            Developer
          • Scenario 2: Playing Audio Effect Files

            Scenario 2: Playing Audio Effect Files

            Scenario 2: Playing Audio Effect Files Description A user can play multiple audio effect files at the same time for all participants. Local or online audio effect files in WAV, PCM, or mono MP3 format can be played. Implementation Create an

            Developer
          • Scenario 2: Playing Audio Effect Files

            Scenario 2: Playing Audio Effect Files

            Scenario 2: Playing Audio Effect Files Description A user can play multiple audio effect files at the same time for all participants. Local or online audio effect files in WAV, PCM, or mono MP3 format can be played. Implementation Create an

            Developer
          • Scenario 5: Custom Audio Collection and Rendering

            Scenario 5: Custom Audio Collection and Rendering

            Scenario 5: Custom Audio Collection and Rendering Description The HWRtcEngine SDK uses default audio modules for data collection and rendering in real-time communications. However, the default audio modules may fail to meet the development requirements because:

            Developer
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